Sunday, December 20, 2009

That new car smell?

Over the past few weeks I have been putting together a new site for SVR. Its still not done yet, but the plans are underway and this site is going to have a lot more content and everyone will be able to join up and partake in community events!!

So stay tuned for more updates. The site should be completed within the coming month if everything goes according to plan.

Saturday, December 19, 2009

Dust 514 at a glance.

Ok so you have tried the demo of Eve Online, maybe some of you even have a subscription. That game is extremely large and CCP are making improvements everyday. Currently around 300,000 players, its no WOW but it has found a niche and that niche is growing

So your probably wondering what exactly 514 is. Well, in a nutshell, Dust 514 is an FPS MMO that impacts Eve Online directly. and vice versa. CCP intends on a complete assimilation of both games into one as 514 grows and plans on truly make the EVE universe an ever expanding place for all types of gamers to enjoy.

Recently a new trailer was posted to youtube for the game and there is also cam footage of the game. You can check all that out down below.

But so far the game is looking to be a gorgeous IP. With the rumored Unreal Engine 3 powering it (not confirmed at this time) its going to not only be a very fun game, but look beautiful at the same time.

As far as gameplay goes, you can see that they already have an alpha build if not beta that looks polished and plays well for its current position in development. In the cam videos they talk about having a quick play feature and show the gorgeous and very detailed lobby.

Instead of a lobby with players listed and boring menus to look at, you actually are stationed on your corp's war barge and can walk around looking at the the current area of operations, and who is on each team. All this data and more are displayed on holo screens and behind that is a gorgeous view of the current planet your about to invade. Taking a walk down a hall you can then see the staging area for all vehicles that will be used for the invasion. You can also walk into your own trophy room which connects directly to unlocking things and leveling up

There will not techincally by levels like in EVE but you will be able to unlock more weapons and gear by attaining trophies and helping your corp take planets.

Each race that is in EVE Online will also be featured in Dust 514. There will also be race specific with both the weaknesses and strengths that are with each class.

This game is looking to be an amazing FPS MMO that is going to grace both PS3 and Xbox 360 consoles. With a starting player cap of 64 in each match and a command structure that caters to even RTS players(When you are acting field commander) be sure to add this to your list of must buys. Though its not slated for a solid release date, look for it in the very near future.

New Trailer


Gameplay Video 1


Gameplay Video 2

SVR Media Channel - your number once source for game industry news

Sunday, December 13, 2009

New Mass Effect 2 Trailer

Tuesday, December 8, 2009

Yakuza 3 Coming to the U.S. Exclusively On PS3


After countless indications that a Western release was unlikely, Sega has announced that Yakuza 3 is making the trip to U.S. and European PlayStation 3 consoles early next year.

Sega has been teasing us. Ryƫ ga Gotoku 3, the third game in Sega's Yakuza series, has sold half a million copies in Japan since its release in February of last year. Despite strong sales and the clamoring of the franchises' fanbase, the developer has remind quiet about a Western release - until now. In a post on the European PlayStation Blog, Sega announces the impending U.S., European, and Australian release, with words from SOE's European Marketing Director, Gary Knight.

"Yakuza 3 was one of the most requested titles for localisation by our European SEGA community, so we are delighted to be able to fulfil their wishes with this announcement. As well as delving even further into the rich narrative of the Yakuza universe, the development team have pushed the PlayStation 3 hardware to the limits to produce a beautiful and startlingly realistic depiction of the Japanese underworld."

The localization of the game will feature full Japanese voice acting with English subtitles, as it should be. Best of all, the PlayStation 3 exclusive is due out in March. That's only three months or so of waiting. Perhaps Sega was wise to tease us until now.

SOURCE: KOTAKU

Lacrosse On The Xbox 360!


Let's be real. It would take a nuclear war for lacrosse, even though it's literally more American than football or baseball, to displace either game on TV. It would take even more to put it in a retail video game box.

"A lot of people have been demanding this in a video game for a very long time," said Carlo Sunseri, 25, a former midfielder for Robert Morris University. "But the market simply isn't that big yet. It's just not possible to do a full blown multimillion dollar game for lacrosse."

But that didn't mean Sunseri couldn't publish a full-blown lacrosse video game for about a multimillion dollars less. Inside Lacrosse College Lacrosse 2010 - hey, the game has a title sponsor, is that bigtime enough for you? - hit the Xbox Live Indie Games channel two weeks ago, a rarity even among that service's eclectic title selection. The game offers a full-featured sports simulation, with a season mode, roster customization and live human announcer, largely what you'd expect in Madden or NBA 2K10 if, you know, either were about lacrosse.

Through the years, a lacrosse video game has often been a why-don't-they-do-that topic in publications or message boards devoted to the sport, Sunseri said. "If you look on the Internet there's always petitions, forums full of kids screaming for a lacrosse video game," he said. Microsoft's rollout of the Indie Games channel last year seemed to be the best shot for such a thing to happen. Sunseri went to work, writing up a business plan built on game sales as well as in-game advertising. It was enough to get a loan, and enough to get him to step down from his coaching gig at his Pittsburgh-area alma mater, forming Crosse Studios to handle the project

Sunseri needed a developer, of course. For that, he turned to Fritz Ackerley, a 14-year veteran of the games business whose Triple B Studios had recently published the Indie Channel hit Fitba, a soccer simulation. Sunseri figured Fitba's engine could be the foundation for a lacrosse game and he was right, with just one catch: Ackerly knew absolutely nothing about lacrosse.

But, "I've done Formula 1 games and I don't know what like to drive F1 car," Ackerley said. "I've worked on World War II shooters; I don't know what it's like to shoot someone in World War II. So you just have to get the feel for what the sport is about, and Carlo would fill me in on things I had not seen."

Sunseri sent Ackerley video of old lacrosse matches to demonstrate the game's flow, positioning, and concepts such as "forming the L," the game's fast-break offense formation. Passing was built on Fitba's mechanics, as it was a game touted for allowing player motion in one line with passes going along another, something critically important to lacrosse realism.

Shooting was assigned to the right analog stick to allow for more complex shot placement, a demand Sunseri got from potential gamers thanks to buying up ads on Facebook that pointed lacrosse fans to surveys. The surveys alone point to the sport's strong following; Sunseri boasted of clickthroughs topping 80 percent. A Facebook page for the game presently has more than 50,000 fans.

As Ackerley worked on the game, Sunseri pursued sponsorships for it, securing the title endorsement of Inside Lacrosse, the leading publication covering the sport, and other deals from sporting goods makers and sellers.

Players were hand-rendered by animator Joseph Daniels and brought into the game. Sunseri couldn't get collegiate or professional licensing, and had to make the game's 40 teams from scratch without emulating any existing club. His girlfriend consulted on much of the style and color choices.

Originally Sunseri figured on offering the game for $10, with college and professional indoor-rules variations, but he and Ackerley decided late in the development cycle to limit this version to a collegiate outdoor format, name it College Lacrosse 2010, and halve the price to $5. When it released in November, Sunseri held his breath. But Inside Lacrosse College Lacrosse 2010 clocked 40,000 trial downloads in its first two weeks, and today is in the top 5 among highest-rated and downloaded indie games.

It might be too early to declare financial success - Sunseri demurred when asked for development costs or sales figures - but when it comes to evangelizing for the game he loves, College Lacrosse 2010 is a hit.

"I think the game has the potential to push lacrosse more into the mainstream," Sunseri said. "You look at the youth numbers, they're exploding. It's kind of at a tipping point now, and I hope through video games we can push it over the top, and start getting everyone to notice the game of lacrosse."

Sunseri said work's already begun on a successor version - the professional-rules version, which is played indoor and has different scoring options, is due for January he said. After that he hopes to have a college lacrosse 2011 sequel out around the time of the NCAA lacrosse finals, contested in late May.

"It's amazing, the opportunity Microsoft's built for indie developers here," Sunseri said. ‘I remember back when they announced it. I was still in college, and they said, ‘We're going to be doing the YouTube of video games.

"I said back then it would be perfect for doing a lacrosse video game, finally," he said, "and it ended up working out."

SOURCE: KOTAKU








Thursday, December 3, 2009

Friday and Saturday Night Shows!

Hey all, to kick off finals week im hosting two very special shows that focus of DJ work and have some great jams. So while everyone is hard at work studying, make sure to to tune in here at SVR and enjoy some quality music.

Good Luck this coming week with finals. Study hard and enjoy the music!

The Show starts at 10:00pm on both Friday and I will personally be on from 10pm-2am taking requests and talking on air. After that Music will be live until 10pm saturday night Ill be back on for another session

So be sure to listen and enjoy the tunes. You can send requests to me early by email (silvertip83@mac.com)

or during the show on aim: canonmac90 and facebook chat.